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Mastering the Table

A comprehensive beginner-to-intermediate guide to Hong Kong Mahjong and our scoring engine.

00. The Fundamentals

Mahjong is played with 144 tiles. Understanding the "deck" is your first step. There are three main suits and two types of "Honor" tiles:

🀐 Bamboos (1-9) 🀙 Dots (1-9) 🀇 Characters (1-9) 🀀 Winds (E, S, W, N) 🀄 Dragons (G, R, W)
Tile Count
144 Total

4 of each tile type exists in the wall.

01. The Winning Hand

To win (go "Hu"), you must complete a hand of 14 tiles. This is almost always composed of 4 sets and 1 pair (the "Eyes").

🍜 The Chow (Run)

Three consecutive tiles of the same suit.
Example: 🀐 🀑 🀒 (Bamboo 1, 2, 3). Note: Dragons and Winds cannot form Chows.

🍲 The Pung (Triplet)

Three identical tiles. Can be suits or honors.
Example: 🀄 🀄 🀄 (Green Dragons).

🍱 The Kong (Quad)

Four identical tiles. Functions as a set of 3 but allows you to draw an extra card from the back of the wall.

02. The Flow of Play

Draw & Discard

Players take turns drawing one tile from the wall and discarding one from their hand. You want to discard tiles that don't help your sets while keeping those that do.

Pro Tip: Watch what others discard! If someone discards many Dots, they likely aren't going for a Dot-based flush.
Claiming Discards (Stealing)
  • Chi (Chow): Claim the previous player's discard.
  • Pon (Pung): Claim any player's discard. Taking a Pon takes priority over a Chi.
  • Kan (Kong): Claim any player's discard or use a tile from the wall to make a suit of four.

03. Scoring Concepts (Fan)

In Hong Kong Mahjong, we measure hand value in Fan. The more complex or rare your hand, the more Fan you earn. Our system automatically identifies these patterns:

Hand Pattern Description Value
Common Hand (Ping Hu)
All four sets are Chows (runs). You must have a suit-based pair (no honors). 1 Fan
All Pungs (Dui Dui Hu)
A hand consisting entirely of triplets/quads and one pair. 3 Fan
Clean Flush (Hun Yi Se)
The hand contains tiles from only one suit plus any Honor tiles (Winds/Dragons). 3 Fan
Full Flush (Qing Yi Se)
Highly sought after. Every single tile (including the pair) belongs to the same suit. 7 Fan
Great Dragons (Da San Yuan)
Pungs of all 3 Dragon symbols: Green, Red, and White. Limit
Thirteen Orphans
The rarest hand. One of every terminal (1/9) in every suit, one of every Wind, and one of every Dragon, plus one duplicate. Limit
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Wind & Dragon Bonuses

Honor tiles are a reliable way to stack points even in mixed hands.

Dragon Pungs

Any Pung/Kong of Dragons provides an automatic +1 Fan.

Wind Matching

A Pung of your Seat Wind or the Prevailing Wind provides +1 Fan.

04. Flowers & Seasons

Flowers and Seasons are "bonus" tiles. When you draw one, you reveal it, set it aside, and draw an immediate replacement from the back of the wall. They don't count toward your 14 winning tiles but add significant value:

🌸 Matching Your Seat

Players are assigned a number (1-East, 2-South, 3-West, 4-North). If you draw a flower matching your number (e.g. Flower #2 while sitting South), gain +1 Fan.

🧧 Full Bouquet

Collecting all 4 Flowers or all 4 Seasons? That's a massive +2 Fan bonus and a major show of luck!

Note: If you win with Zero flowers/seasons, our system awards you a +1 Fan "No-Flower" bonus.

05. The Economy of Mahjong

💰 EAST PAYS DOUBLE
The Power of East (Dealer)

The Dealer role is pivotal. If East wins, everyone pays them double. However, if East loses, they must pay double to the winner. This creates high-stakes swings in point totals.

Self-Draw (Zi Mo)

If you draw your own winning tile (Self-Draw), every other player pays you. If you win off someone else's discard, only the person who discarded the tile pays you.

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Key Rule: The Minimum (Fan)

Our table currently enforces a 1 Fan Minimum. You cannot declare a win unless your hand (including all patterns and bonuses) totals at least 1 Fan point.

Ready to take your seat?

The scorer handles the mathematics and complex patterns. You focus on the strategy.